by David Schaak – Dec, 13, 2016 - News
On February 9, 2012, Double Fine launched a humble Kickstarter. I backed that Kickstarter, and today, 1,735 days after it was successfully funded by 87,141 other people, I received my boxed copy of Broken Age.
We all know the story. Adventure games were a dying breed, all but extinct if you followed the narrative, and in order to make another one in amidst a climate of annual AAA shooters and third person action adventure games, Tim Schaefer looked to his loyal fan base, followers of his studio Double Fine and the broader world of those brought up during the height of the adventure games genre.
His simple wish was to make another adventure game.
At that time he had no story, nary even a title. The pitch was based on Tim Schaefer’s pedigree a promise to document the whole process and just enough whimsy and nostalgia to rally, not just a community, but the game industry as a whole.
It hardly seems grand enough to call the following years a boom in the indie game world. An unprecedented amount of Kickstarter games have been born of the success of the Double Fine Adventure. Many attempting to tap into the same nostalgia that allowed this project its time in the sun. Some were as successful, some found the sentimental well had run dry.
The resulting game, Broken Age parts one and two have been out for a while and, as the case goes in game development, not even in the form it was originally intended. There are many behind the scenes stories to tell and I look forward to watching the enclosed making-of documentary in its entirety.
It only seems appropriate we launch Semi-Informatic on this day, as one grand adventure comes to a close and another begins.