Semi-Informatic is not a gaming website, not in the traditional sense.
We don’t strive to regurgitate every piece of news, or review every latest title; we report on the things that interest us, whether that be new games, old games, board games or the weirdness surrounding this thing we all love. We focus on the things we’re passionate about because we think you should too.
We hope to bring you our personal views on the gaming industry, and all that surrounds it, in whatever form that might take.
Who are we?
Anthony wrote his first program on punched cards at the tender age of five. He’s not sure what it was but it instilled in him a lifelong love of wasting time in front of a computer. From there he moved to such modern conveniences as the 5.25 floppy disk drive and never looked back. While his peers were busying themselves with salacious magazines, Anthony spent many summers trying to type video game BASIC code into a Apple IIe from the back pages of a Nibble magazine. He never got any of them working. He quickly moved onto Macintosh computers and then finally PCs cutting his teeth on such classics as Lode Runner, King’s Quest, Escape from Castle Wolfenstein and Commander Keen. After a brief dalliance with consoles he returned to his PC roots to claim his place as an old man gamer. If your game has hex grids and critical hit tables he’s interested.
Far from being the Orwellian future everyone expected, 1984 saw David experience his first video game moment; Breakout for the Atari 2600. While the rest of the country seemed to find excitement in a weird koala mascot and a sporting event in the far off land of LA, he spent his formative years engrossed in Combat, River Raid and Asteroids. He still spends his days trying to recapture that magic, on whatever platform he can get his hands on. Orwell can wait, there are games to play.
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